//==============================================================================
// Oxcart_anim.txt
//==============================================================================

//==============================================================================
define wheel
{
	set hotspot
	{
		version
		{
			Visual attachments n oxcart wheel
		}
	}
}

//==============================================================================
define GarrisonFlag
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visualnone bimmy
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual world n garrison flag
				}
			}
		}
	}
}

//==============================================================================
define ContainGlow
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visualnone bimmy
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visualparticle SFX N Ox Cart Glow
				}
			}
		}
	}
}

//==============================================================================
define Light
{
	SetSelector
	{
		TechLogic none/Bone Steel Chariots
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX G Lightning Cloud Flash
			}
		}
	}
}

//==============================================================================
define Flash
{
	set hotspot
	{
		version
		{
			Visualparticle sfx g lightning strike flash
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_idleA
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				Connect HITPOINTBAR Light hotspot
				Connect righthand GarrisonFlag hotspot
				Connect topofhead GarrisonFlag hotspot
				Connect hotspot ContainGlow hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector 
	{
		TechLogic none/ox barding/cart reinforcement/war wagon plating
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_idleA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag GenericSound 0.35 true	
				tag SpecificSoundSet 0.59 false BowArrow checkVisible
				tag Attack 0.58 true
				//-- end auto generated section
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				Connect HITPOINTBAR Light hotspot
				Connect righthand GarrisonFlag hotspot
				Connect topofhead GarrisonFlag hotspot
				Connect hotspot ContainGlow hotspot
				length 1.15
			}
		}
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_idleA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag GenericSound 0.35 true	
				tag SpecificSoundSet 0.59 false BowArrow checkVisible
				tag Attack 0.58 true
				//-- end auto generated section
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				Connect HITPOINTBAR Light hotspot
				Connect righthand GarrisonFlag hotspot
				Connect topofhead GarrisonFlag hotspot
				Connect hotspot ContainGlow hotspot
				length 0.85
			}
		}
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_idleA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag GenericSound 0.35 true	
				tag SpecificSoundSet 0.59 false BowArrow checkVisible
				tag Attack 0.58 true
				//-- end auto generated section
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				Connect HITPOINTBAR Light hotspot
				Connect righthand GarrisonFlag hotspot
				Connect topofhead GarrisonFlag hotspot
				Connect hotspot ContainGlow hotspot
				length 0.67
			}
		}
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_idleA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag GenericSound 0.35 true	
				tag SpecificSoundSet 0.52 false BowArrow checkVisible
				tag SpecificSoundSet 0.65 false BowArrow checkVisible
				tag Attack 0.58 true
				//-- end auto generated section
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				Connect HITPOINTBAR Light hotspot
				Connect righthand GarrisonFlag hotspot
				Connect topofhead GarrisonFlag hotspot
				Connect hotspot ContainGlow hotspot
				length 0.67
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_FlailA
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				Connect HITPOINTBAR Light hotspot
				Connect righthand GarrisonFlag hotspot
				Connect topofhead GarrisonFlag hotspot
				Connect hotspot ContainGlow hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector 
	{
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_walkA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false HorseHoof1 checkVisible
				tag SpecificSoundSet 0.53 false HorseHoof2 checkVisible
				tag SpecificSoundSet 0.26 false HorseHoof3 checkVisible
				tag SpecificSoundSet 0.77 false HorseHoof4 checkVisible
				tag SpecificSoundSet 0.12 false Roll checkVisible
				tag FootstepRight 0.04 true
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.57 true
				tag FootstepLeft 0.80 true
				//-- end auto generated section
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				Connect HITPOINTBAR Light hotspot
				Connect righthand GarrisonFlag hotspot
				Connect topofhead GarrisonFlag hotspot
				Connect hotspot ContainGlow hotspot
			}
		}
	}
}

//==============================================================================
anim bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_boredA
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				Connect HITPOINTBAR Light hotspot
				Connect righthand GarrisonFlag hotspot
				Connect topofhead GarrisonFlag hotspot
				Connect hotspot ContainGlow hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.25 false MaleDeathQuieter checkVisible
				tag SpecificSoundSet 0.36 false HeavyFall checkVisible
				tag SpecificSoundSet 0.47 false BallistaDeath checkVisible
				//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.25 false FemaleDeathQuieter checkVisible
				tag SpecificSoundSet 0.36 false HeavyFall checkVisible
				tag SpecificSoundSet 0.47 false BallistaDeath checkVisible
				//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Villager N Oxcart_idleA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.58 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.59 false ProjectileLightning checkVisible
				tag SpecificSoundSet 0.69 false ProjectileThunder checkVisible
				//-- end auto generated section
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				Connect HITPOINTBAR Light hotspot
				Connect righthand GarrisonFlag hotspot
				Connect topofhead GarrisonFlag hotspot
				Connect hotspot ContainGlow hotspot
				Connect LAUNCHPOINT Flash hotspot
				Length 1.17
			}
		}
	}
}
